YA – The Hawthorne Legacy

Barnes, Jennifer Lynn. The Hawthorne Legacy (The Inheritance Games Book 2). Hachette, 2021. 978-0-759-55763-5. $17.99. 368 p. Grades 7 and up.

“A Very Risky Gamble,” that’s what Avery Kylie Grambs is to Tobias Hawthorne, the famous billionaire that left his entire fortune and estate to her upon his death, instead of to his children and grandsons. Avery and the Hawthornes are still trying to figure out the game Tobias is playing with them and the events that connect each of them, and a history of tragedy, together. With Avery’s realization that Toby Hawthorne, Tobias’s long-lost son, is still alive and possibly the secret her mother never got to share with her before her death, she, Jameson, Grayson, and Alexander set out to find Toby and figure out the mystery that connects them all together. But, what happens when Toby doesn’t want to be found, and the others want answers? As the four dig deeper into Hawthorne history and legend, they must accept the faults of one another, a family history of secrets and lies, and overcome threats to their lives. In the end, though, are answers worth all that must be revealed in the search?

THOUGHTS: Once again, Jennifer Lynn Barnes does not disappoint. Her writing style and storytelling keeps readers on the edge of their seats for all 368 pages (and more as they look forward to the next installment). Her character development connects the reader with Avery and each member of the Hawthorne family, so as to pull the reader into the story to solve the mystery right alongside Avery, Grayson, Jameson, and Alexander. This is a must-have for all middle school and high school collections.

Mystery          Erin Bechdel, Beaver Area SD

Picking right up where The Inheritance Games leaves off, Barnes takes readers on another puzzle-filled, mystery/adventure. Avery, Jameson, Grayson, and Alexander aren’t satisfied without having all of the answers – or as much information as they can extract from Tobias Hawthorne’s clues. Though threats still are very real, Avery and the Hawthorne brothers persist, uncovering long buried secrets that send them in new directions. Finding possible connections to her past, Avery thinks she’s finally cracking the case, only to be left with someone who doesn’t want to be found. Digging deeper into the past with some who want to leave it in the past, Avery, find some uncomfortable truths about their family histories. Sometimes past mistakes are best left in the past, but is finding out the truth worth all of the pain that comes with it?

THOUGHTS: Fans of Barnes’ other novels will devour this addition and anticipate the next installment (The Final Gambit, 2022). While reading book one first makes for a more clear understanding of the events in the second book, it could be read by itself (I’d recommend enjoying both). Highly recommended for secondary collections.

Mystery          Maryalice Bond, South Middleton SD

YA – Ready Player Two

Cline, Ernest. Ready Player Two. Ballantine Books, 2020. 978-1-524-76133-2. 370 p. $28.99. Grades 9 and up. 

Wade Watts has won the contest. He’s rich, he’s famous, he’s living the life of his dreams? Inheriting billions of dollars and taking control of GSS has left Wade wrapped up in a lavishly padded but empty life. With robotic staff at home and avatars inside the Oasis, Wade very rarely interacts with actual, physical people. While the rest of the High Five move on, creating great lives and names for themselves, Wade is left behind. That is until the unexpected happens and the High Five are thrown back together again, with a new race to save the Oasis. One with even greater consequences than before.

THOUGHTS: Ready Player Two is as much an action-packed whirlwind as the first. Readers will delight in meeting friends, old and new, that change the face of humanity.

Science Fiction          Samantha Helwig, Dover Area SD

Wade Watts has just won James Halliday’s contest and, along with his friends, the high five, has become one of the new co-owners of Gregarious Simulation Systems. As James Halliday’s heir, he now wears the robes of Anorak while in the Oasis, giving his avatar Parzival unlimited power. Days after winning the contest, Wade also discovers a new technology called ONI (Oasis neural interface) which has never been released to the public. Halliday specifically left this technology to his heir, and Wade, along with his co-owners Aech, Art3mis, and Shoto, has to decide if the world is ready for this technology. Only Art3mis objects, and soon the world starts experiencing the Oasis in a new and improved way. Wade quickly becomes addicted to the new ONI experience, and lives a very solitary life, always waiting to get back into the Oasis. However, when a new quest is revealed, similar to Halliday’s egg contest in the previous installment, Wade needs all of the help he can get, from both old friends and new, and Parzival must once again step up to the challenge to save the Oasis while keeping ONI users out of danger.

THOUGHTS: The futuristic setting of both Ready Player One and Ready Player Two doesn’t seem as unrealistic as it did to me when I first started this series. One of the benefits of the Oasis is that people can interact safely without the fear of spreading disease, and they often reference a terrible flu that killed millions before the Oasis became so widely used. Since so many of our interactions in 2020 were virtual, it makes me wonder if something like the Oasis will be in our future as well. I’m glad this book picked up right where book one left off, and the events that transpired after didn’t come as too much of a surprise to me either. Readers must remember how young Wade Watts is, and after inheriting everything from James Halliday in the previous book, it only makes sense that he’s not always going to make the right choices after becoming a billionaire overnight. Mostly, I loved all of the 80s pop culture references, especially the John Hughes planet inside of the Oasis! It was a nice wrap up to events set in motion in Ready Player One, and a perfect book to read during these primarily virtual times.

Fantasy          Emily Hoffman, Conestoga Valley SD