MG – Not So Common Cent$: Super-Duper Important Facts About Money You Can’t Afford to Miss

Flynn, Sarah Wassner. Not So Common Cent$: Super-Duper Important Facts About Money You Can’t Afford to Miss. National Geographic Kids, 2023. 978-1-426-37328-2. 160 p. $14.99. Grades 3-6. 

In full-color, excited ‘did you know this?’ National Geographic style, Not So Common Cent$ introduces readers to money: its history; its creation and evolution; its growth worldwide; and how to make wise money decisions by working, saving, investing, and philanthropy. Financial independence is the goal, because with it, “not only will you have more choices in life, but you’ll also be in a better position to support yourself and others and contribute to your community” (9). The book answers questions like: What makes a coin valuable? When we run out of money, why can’t we just print more? How do countries make money? How does bitcoin work? And of course, money myths and ‘weird but true’ facts. Although this browseable nonfiction book offers just short bursts of information, that information is enlightening and can lead readers to further questions and learning. 

THOUGHTS: A great book for curious kids and a fun way to ease kids into financial literacy.  

332.4 Money

YA – Financial Literacy (Series NF)

Financial Literacy. Essential Library, 2020. $26.00 ea. $156.00 set of 6. 112 p. Grades 7-12.

Burling, Alexis. Managing Debt. 978-1-532-11914-9.
Donohue, Moira Rose. Making Smart Money Choices. 978-1-532-11913-2.
Edwards, Sue Bradford. Earning, Saving, and Investing. 978-1-532-11911-8.
Hulick, Kathryn. Protecting Financial Data. 978-1-532-11915-6.
LaPierre, Yvette. Economy 101. 978-1-532-11912-5.
Regan, Michael. The Cost of College. 978-1-532-11910-1.

Financial literacy is an area of a student’s education that may be heavily influenced by one’s upbringing and socioeconomic status. ABDO’s Financial Literacy series attempts to help libraries level the playing field by giving ALL students access to valuable information. This reviewer had the opportunity to read The Cost of College. With eight chapters ranging from Where to start? to What if I change My Mind? this title covers many aspects of what students should know before going to college. Each chapter has clear headings, interesting graphics and text highlights, and student worksheets. The book concludes with key takeaways, a glossary, additional resources, source notes, and an index.

THOUGHTS: This series is a good addition to enhance secondary library collections seeking to refresh their financial literacy offerings.

300s Business & Finance          Maryalice Bond, South Middleton SD

In Real Life

reallife

Doctorow, Cory and Jen Wang. In Real Life. New York: First Second, 2014. 978-1-59643-658-9. $17.99. Gr 6-12.

Shy, teen Anda and her family have recently relocated to Flagstaff, Arizona. One day in programming class, a guest speaker invites students to participate in Coarsegold, a massive-multiplayer online role playing game. In Coarsegold, Anda makes friends and soon joins a league of guild members who work for real-life cash by destroying gold farmers that are seemingly corrupting the game. Anda isn’t quite sure this is fair gaming and becomes concerned when she talks to one of the farmers and learns that gold farming is actually his job. It’s through this friendship with the farmer, Raymond, that Anda discovers that behind these avatars are real people and actions in the gaming world sometimes have real-life consequences. Doctorow presents readers with the economics of so many popular online role playing games, while gently reminding us of the humanity that’s hidden in the virtual world. Wang’s illustrations are beautiful frames of jewel toned watercolors that help to bring the comic to life. Recommend this to gamers, Cory Doctorow fans, or anyone who loves graphic novels.

Graphic Novel     Vicki Schwoebel, Friends’ Central School

I am a big Cory Doctorow fan, and while this graphic novel was good, it wasn’t my favorite. The artwork was truly beautiful, and very unlike other artwork I see in graphic novels, which was refreshing. The story was fine, and I liked the idea of exploring the virtual economy of massive multiplayer online RPGs. The climax didn’t have a big impact on me, so I admit I was a little disappointed. However, my students have been enjoying it, and I’m always happy to promote a graphic novel that features a female gamer, so I don’t think I’ll share my disappointment with the student body!